![]() But what if your game has some sci-fi elements and needs some foes to match? You have nothing to worry about, because this pack also includes robotic flying drones, walking weapons with cannons for hands, and looming metallic golems! Each battler comes with a color variation, for even more enemy options! Use the 2 versions to offer up more visual variety, or have the colors tell your players which elements the enemies are strong against. Battle human and humanoid monsters instead of animals with this pack’s sword-wielding thief, heavily armored gladiator, and snake-haired medusa, or stick with demonic creatures like a bellowing behemoth, large-headed imp, and even a demonic god with roaring flames and a monstrous snake slithering from its mouth. ![]() With different side view and front view versions of each enemy, you’re sure to find some enemies that will fit your game! Battle RPG staples like stinging bees and red-eyed rats, face off against powerful armored knights and swift assassins, and even fight legendary creatures like Scylla with hounds and a fish tail sprouting from her waist and the enormous bird Ziz!Ĩ3 different enemies offer up a wide variety for each of your game’s locations. Purchase Now on KOMODO Plaza or on Steam!īattle gorgeous mythological monsters and RPG staples with the help of the MARUMUGI Monster Pack! Koji Marumugi is here with a huge set of static battlers to challenge your heroes as they continue their adventure. So if you need some scary background tracks to help set the mood or want to cause the hairs on the back of your players’ necks to stand up when they enter a seemingly safe location, pick up Magnafiend Games: The Sound of Dread! This pack’s tracks come in M4a and Ogg file formats for easy use in MV and MZ, or use them in your favorite RPG Maker engine. Have the echoing tones of ‘Paranormal Activity’ play when your heroes gather to discuss what they’ve seen that night, or use the frantic strings of ‘Pressed for Time’ warn your heroes that spending too much time together in one spot is dangerous. Let the subtle ‘Don’t Speak, Don’t Breathe, Don’t Exist’ play in the background while your heroes sneak around a haunted mansion searching for an exit, or have its haunting sounds follow them as they explore their school at night. Choose from different styles to suit your story fully orchestrated tracks can make a cutscene even more impactful while tracks that focus more on atmosphere can turn a normal walk down a hallway into a horror story where turning around means facing whatever thing has been following your players this whole time. I hope this gets you started, sorry I can't be more help.Īlso, I have volume control in title menu, and that is added in the volume control script (by Rutan) like this, maybe it will help:Add some depth to your game’s spooky spots and scary scenes with Magnafiend Games: The Sound of Dread! Magnafiend Games has created 10 BGMs that can add unsettling feelings and worry to your horror games, or throw your players a curveball by sneaking them into your RPGs or slice-of-life games. Maybe go through the Window_(something) scripts and you'll see something there (or someone will help you here). ![]() I don't know where you'd add animations when a command is selected, or make it just highlighted instead of the default graphic showing which command you're on. You'll also have to do the modifications in Scene_Title (also visible in the screenshot below). instead of New Game you'll have Start or something). You can change what the commands are called in Tools->Database->Terms (e.g. You can also disable some commands or add new ones there (but I haven't done that, so not sure how to add them exactly, and where else they'll need to be mentioned). Go to Tools->Script editor->Window_TitleCommand and there you can adjust the width and position of the window with New Game/Continue etc commands. OK, so I looked at where to modify the settings.
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